Tuesday, 14 September 2010

Manual Handling 3 - Managable Loads Part 2

At this stage of the animation I have added the skin to the biped as well as lighting to increase the detail of the rendered product. In order to do this I used the 'skin wrap tool as this caused the least problems with applying the skin and clothing to the biped frame. For the lighting, I used a couple of omni light objects placed above the scene to highlight what the animation is trying to show. This caused some problems as the proximity of the light caused the scene to glow too bright in earlier stages of development and had to be moved further above the scene to get the ideal effect. Another feature of this animation os the rotating camera angle that shows each stage of the bipeds movements. This was done using a free camera as this was simpler than using a target camera due to the angles it would be moving to around the scene. Below is the completed animation for this stage of the series;

Manual Handling 3 - Managable Loads

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