The aim of this animation is to demonstrate how to check the weight of a potentially heavy object. In order to do this, I had perform similar manipulations of the arms and hands to gain the right effect, which means I had to synchronise the movements of the limbs and the object being moved. This one didn't prove as problematic as the previous three due to the limited movements of the biped. Below is a breakdown of the movements performed by the animations;
Stage 1
Stage 2
Stage 3
Tuesday, 14 September 2010
Manual Handling 3 - Managable Loads Part 2
At this stage of the animation I have added the skin to the biped as well as lighting to increase the detail of the rendered product. In order to do this I used the 'skin wrap tool as this caused the least problems with applying the skin and clothing to the biped frame. For the lighting, I used a couple of omni light objects placed above the scene to highlight what the animation is trying to show. This caused some problems as the proximity of the light caused the scene to glow too bright in earlier stages of development and had to be moved further above the scene to get the ideal effect. Another feature of this animation os the rotating camera angle that shows each stage of the bipeds movements. This was done using a free camera as this was simpler than using a target camera due to the angles it would be moving to around the scene. Below is the completed animation for this stage of the series;
Manual Handling 3 - Managable Loads
Manual Handling 3 - Managable Loads
Manual Handling 3 - Managable Loads Part 1
For this animation I had to manipulate the movements of the arms a lot more than with the previous two animations. Firstly, I had to manipulate the movements of the arms, hands and fingers to give it a realistic effect to the scenario and then had to manipulate the movements of the box so that it would seem like the hands were moving it from one place to another. This was tricky as the movements of the hands and fingers had to coinside with the movements of the box. There were problems with the development of this animations but nothing that added any extra pressure on the deadline. I have completed the sequence of movements but there is still work to be done on the character itself, which includes modelling and applying the skin and clothing to the biped frame. Below is a breakdown of the character's movements in the animation;
Manual Handling 3 - Managable Loads
Stage 1
Stage 2
Stage 3
Stage 4
Stage 5
Stage 6
Stage 7
Stage 8
Manual Handling 3 - Managable Loads
Stage 1
Stage 2
Stage 3
Stage 4
Stage 5
Stage 6
Stage 7
Stage 8
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